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Analysis of Virtual Reality Environments Authoring Tools for Education

By William Crosby- May 03 - Present
Committee: Dr. Tulio Sulbaran (Chair)
Project Objective
To analyze the languages and engines available to develop virtual reality environments for educational use, and select the most suitable for ICEE.
Virtual Reality (VR) Educational Environments can be developed using VRML written on a text editor such as Notepad. However, this process is not time efficient and requires a level of knowledge that many in the Educational world might not posses. In order for VR to be used widely in education, it is necessary to have authoring tools that afford the average educator with little programming background the opportunity to develop VR environments. It is the objective of this project to find these authoring tools and determine the best solution for use in the educational environment. In order to make this selection, it is necessary to determine the appropriate selection criteria that will result in the most favorable choice of authoring tools. Developing a selection system based on the section criteria previously mentioned and allowing the weighting of these criteria enables educators to determine an authoring solution that meets their personal needs most adequately. The challenging aspect of this project is in identifying what selection criteria should become part of the standard selection process.
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Last Modification: Thursday July 28, 2005 04:05 PM
Originally Developed by: Dr. Tulio Sulbaran - Email: Tulio.Sulbaran@usm.edu  - Nov 2004
The University of Southern Mississippi. AA/EOE/ADAI